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Elizabeth O'Hara

Professional Summary

Game Designer with Level and Narrative Focus with skills in; Perforce, 3D design, core mechanics, block outs, 3D animations, and narrative world-building  Previously a detail-oriented nuclear power plant operator who specialized in radiation health and control of hazardous materials. Capable of working seamlessly with a team to meet deadlines.

Resume

Qualifications and Skills

• Perforce

• Scripting ( C++ and Blueprints)

• Unreal Engine 4 and 5, Unity

• 3D Level Design, world-building, and 3D blockouts

• Photoshop, InDesign 

• 3D Modeling (Maya, Blender)

• Leadership and Adaptability

• Organization and Communication

• Word, Excel, PowerPoint

Education

Academy of Art University, San Francisco, California
Master of Fine Art | Video Game Design | Level Design

Expected May 2027

Academy of Art University, San Francisco, California

Bachelor of Fine Art | Video Game Design | Level Design

December 2023

Onondaga Community College, Syracuse, New York

Associates of Science | Math and Science 

December 2018

Experience

United States Navy

Machinist Mate (Nuclear) | Oct 2016 – Nov 2019

• Supervised and managed 30 personnel through the Navy’s Nuclear Propulsion Training pipeline resulting in a 90% pass rate.

• Co-organized and oversaw completion of a food drive resulting in 1,000lbs of food.

• Managed over 45,000 repair components while maintaining 100% inventory and location validity, which saw a reduction of issue time by 35% and an increase in calibration production by 12%.

Want to learn more? Contact me for more info about my experience.

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