Game Designer with Level & Narrative Focus | Academy of Art Alumni | Veteran
Elizabeth O'Hara
Professional Summary
Game Designer with Level and Narrative Focus with skills in; Perforce, 3D design, core mechanics, block outs, 3D animations, and narrative world-building Previously a detail-oriented nuclear power plant operator who specialized in radiation health and control of hazardous materials. Capable of working seamlessly with a team to meet deadlines.
Resume
Qualifications and Skills
• Perforce
• Scripting ( C++ and Blueprints)
• Unreal Engine 4 and 5, Unity
• 3D Level Design, world-building, and 3D blockouts
• Photoshop, InDesign
• 3D Modeling (Maya, Blender)
• Leadership and Adaptability
• Organization and Communication
• Word, Excel, PowerPoint
Education
Academy of Art University, San Francisco, California
Master of Fine Art | Video Game Design | Level Design
Expected May 2027
Academy of Art University, San Francisco, California
Bachelor of Fine Art | Video Game Design | Level Design
December 2023
Onondaga Community College, Syracuse, New York
Associates of Science | Math and Science
December 2018
Experience
United States Navy
Machinist Mate (Nuclear) | Oct 2016 – Nov 2019
• Supervised and managed 30 personnel through the Navy’s Nuclear Propulsion Training pipeline resulting in a 90% pass rate.
• Co-organized and oversaw completion of a food drive resulting in 1,000lbs of food.
• Managed over 45,000 repair components while maintaining 100% inventory and location validity, which saw a reduction of issue time by 35% and an increase in calibration production by 12%.
Want to learn more? Contact me for more info about my experience.