Code Nexus
- Elizabeth O'Hara
- Oct 17, 2023
- 1 min read
Updated: Nov 1, 2023
Code Nexus is a 3D school project in Unreal Engine 4.27. The aim of the project was to implement design principles and create a prospect space. The level is designed into three sections, representing the three phases of the boss fight.

Overview: The player is an elite soldier sent to a secret laboratory to recover stolen data. The level begins with the player seeing the boss for the first time. The player will follow the boss and begin the fight. There are three prospect rooms the player will have firefights in. The boss will move to the next room each time his health is depleted by a third. The level ends after the player defeats the boss and collects the stolen data.

Script: I scripted the player's mechanics; shooting, crouching, rifle animations, and interactions with key objects (C4, Door, and Data Cluster). I scripted the Boss's behavior, enemies, and turret's combat behaviors. I created the turret asset in Maya and imported it into Unreal to create the animations.
Imported Assets:
SuperGrid Starter Pack:
FPS Weapon Bundle:
Shooter Rifle Animations:
Preproduction: The preproduction documents include a paper map, a digitized map, a walkthrough and timeline, an asset list, and a reference board.
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