Russinpocalypse is a 3D first person shooter that I designed for a school project in Unreal 4.26. Since it was a school project, the art assets were supplied to me; the goal of the project was to design and create a fun and interesting level through design and scripting.
Overview: The player begins in a war zone and has to find their way out. To do so, they have to find several keys to unlock doors while fighting off enemies. There are three keys, the first opens the door to the church, the second opens the door to the graveyard, and the third opens the final gate. As soon as the player begins, an enemy approaches them and blocks the way to the first key. The player has to kill them and collect the key to enter the church. Exploring the church, the player will find the second key and enter the graveyard. There, the player will encounter three enemies and find the final key behind a grave. Unlocking the gate and walking through ends the level.
Script: I used blueprints to script the key and door mechanic. I also created a roaming enemy AI in addition to the chaser AI that was already present in the project. The roamers move to random locations every so often, while the chasers approach the player. I also scripted and created the front end and win screens the player sees before and after the level.
Video Walkthrough:
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